NVIDIA GeForce RTX 2080 Founders Edition video card review: quality versus quantity


We discussed the specifications of Turing architecture silicon and GeForce RTX 20 series video cards in detail in the first part of the GeForce RTX 2080 Ti review, but it would be appropriate to highlight the main facts about the GeForce RTX 2080 and formulate the main intrigue of today's test.

Unlike the flagship RTX 2080 Ti accelerator, which is based on the TU102 chip, which is unprecedentedly large by consumer graphics card standards, the TU104 graphics processor that underlies the RTX 2080 has a close analogue among Pascal chips, namely the GP102. But if you compare their technical characteristics head-on, a strange picture will appear at first glance. The TU104 has 16% more die area than the GP102 and 13% more transistors, but the TU104 has fewer compute units associated with standard rendering functions. GP102 contains 768 additional CUDA cores, 48 ​​more texture mapping units and 32 more ROPs. In consumer video cards, both chips are slightly “cut down,” but in the end, the advantage in GPU configuration and estimated computing power in FP32 operations is not on the side of the GeForce RTX 2080. Even the RAM bandwidth and its volume are higher in the GeForce GTX 1080 Ti.

With all this, the RTX 2080 received the same recommended retail price as the GTX 1080 Ti at the launch of the latter ($699), and the Founders Edition brand video card costs $100 more. It would seem that this is an ideal target for NVIDIA critics. But it's not that simple. Even if we do not take into account the prospects for ray tracing and deep learning in computer games, it would be a mistake to assume that the lion's share of the TU104's transistor budget was eaten up by specialized cores for these tasks, and in standard rasterization rendering the GeForce RTX 2080 took a step back from that position. which is occupied by the GeForce GTX 1080 Ti. As we wrote earlier, the Turing architecture itself is designed in such a way that the internal logic of the GPU has become more complex, and computational efficiency has increased significantly compared to Pascal.

But be that as it may, the GeForce RTX 2080 Ti is obviously more powerful than any other modern video card, and does not even have close rivals in the consumer market, but for the GeForce RTX 2080 the acute question is whether NVIDIA engineers managed to find a balance between technologies the future and the demands of the current day. The answer to this will be found in gaming benchmarks, but first we will pay attention to the material aspects of the video card, which will present us with the TU104 graphics processor.

ManufacturerNVIDIA
ModelGeForce GTX 1070GeForce GTX 1080GeForce GTX 1080 TiGeForce RTX 2070GeForce RTX 2080GeForce RTX 2080 Ti
GPU
NameGP104GP104GP102TU106TU104TU102
MicroarchitecturePascalPascalPascalTuringTuringTuring
Technical process, nm16 nm FinFET16 nm FinFET16 nm FinFET12 nm FFN12 nm FFN12 nm FFN
Number of transistors, million7 2007 20012 00010 80013 60018 600
Clock frequency, MHz: Base Clock / Boost Clock1 506 / 1 6831 607 / 1 7331 480 / 1 5821,410 / 1,620 (Founders Edition: 1,410 / 1,710)1,515 / 1,710 (Founders Edition: 1,515 / 1,800)1,350 / 1,545 (Founders Edition: 1,350 / 1,635)
Number of shader ALUs1 9202 5603 584230429444352
Number of texture mapping units120160224144184272
ROP number646488646488
RAM
Bus width, bits256256352256256352
Chip typeGDDR5 SDRAMGDDR5X SDRAMGDDR5X SDRAMGDDR6 SDRAMGDDR6 SDRAMGDDR6 SDRAM
Clock frequency, MHz (bandwidth per contact, Mbit/s)2 000 (8 000)1 250 (10 000)1 376,25 (11 010)1 750 (14 000)1 750 (14 000)1 750 (14 000)
Volume, MB8 1928 19211 2648 1928 19211 264
I/O busPCI Express 3.0 x16PCI Express 3.0 x16PCI Express 3.0 x16PCI Express 3.0 x16PCI Express 3.0 x16PCI Express 3.0 x16
Performance
Peak performance FP32, GFLOPS (based on maximum specified frequency)6 4638 87311 3407,465 / 7,880 (Founders Edition)10,069 / 10,598 (Founders Edition)13,448 / 14,231 (Founders Edition)
Performance FP32/FP641/321/321/321/321/321/32
RAM bandwidth, GB/s256320484448448616
Image output
Image output interfacesDL DVI-D, DisplayPort 1.3/1.4, HDMI 2.0bDL DVI-D, DisplayPort 1.3/1.4, HDMI 2.0bDisplayPort 1.3/1.4, HDMI 2.0bDisplayPort 1.4a, HDMI 2.0bDisplayPort 1.4a, HDMI 2.0bDisplayPort 1.4a, HDMI 2.0b
TBP/TDP, W150180250175/185 (Founders Edition)215/225 (Founders Edition)250/260 (Founders Edition)
Retail price (USA, excluding tax), $349 (recommended) / 399 (Founders Edition, nvidia.com)499 (recommended) / 549 (Founders Edition, nvidia.com)ND (recommended) / 699 (Founders Edition, nvidia.com)499 (recommended) / 599 (Founders Edition, nvidia.com)699 (recommended) / 799 (Founders Edition, nvidia.com)999 (recommended) / 1,199 (Founders Edition, nvidia.com)
Retail price (Russia), rub.ND (recommended) / 31,590 (Founders Edition, nvidia.ru)ND (recommended) / 45,790 (Founders Edition, nvidia.ru)ND (recommended) / 52,990 (Founders Edition, nvidia.ru)ND (recommended) / 47,990 (Founders Edition, nvidia.ru)ND (recommended) / 63,990 (Founders Edition, nvidia.ru)ND (recommended) / 95,990 (Founders Edition, nvidia.ru)

⇡#Design

Externally, the GeForce RTX 2080 Founders Edition is slightly different from the similar version of the RTX 2080 Ti. The video cards have the same design and dimensions - 267 mm in length and 116 mm in width. NVIDIA has retained the compact form factor of the reference GeForce GTX 1080 and GTX 1080 Ti (266 × 111 mm), despite the fact that the RTX 2080 is characterized by significantly higher heat dissipation compared to the GTX 1080 (225 versus 180 W).

The increased power is the key difference between the Founders Edition of the 20 series and its predecessors, the design of which has not changed in general terms since the days of the GeForce GTX TITAN on the GK110 chip and up to the TITAN V based on the GV100. Reference video cards are traditionally equipped with closed cooling systems with a centrifugal fan, since this is the most universal solution, suitable for both single operation and for installing several video cards back to back. This time NVIDIA does not have such a need, because 20-series accelerators in designs for every taste and color have been produced by third-party manufacturers since the first day of sales. In addition, the RTX 2080 Ti Founders Edition became the first single-chip GeForce that went beyond the 250 W thermal package (AMD, for its part, has long neglected this limitation), and for a closed cooling system such heat dissipation can be considered a reasonable limit for a home PC without enhanced ventilation.

As a result, NVIDIA opted for an open design with two axial fans with a diameter of 85 mm. The metal casing encloses the video card like a large flattened pipe and provides through-flow for the CO heatsink along the short side of the PCB. The heatsink itself, which was previously divided into a metal frame and a fin assembly with an evaporation chamber, is now a single piece, and the evaporation chamber covers the entire PCB area, including memory chips and voltage converter elements. Apparently, it is due to the giant vapor chamber that the video card has remained so compact, while third-party manufacturers solve the cooling problem using coolers on heat pipes 2.5–3 expansion slots thick.

From an aesthetic point of view, the GeForce RTX 2080/2080 Ti also compares favorably with the GTX 1080/1080 Ti - primarily with its simple symmetrical shapes and the sheer mass of aluminum that NVIDIA spends on each video card. The upper part of the case is formed by a sheet 2 mm thick, and the plate protecting the back of the board is twice as thick. Even the NVLink connector is covered with a metal plug. The GeForce RTX logo on the side of the graphics card glows with green fire, with each letter individually carved into the metal. All this is strongly reminiscent of the monumental style of Apple computers from the Power Mac G5 and tower Mac Pro era.

Packaging and equipment

The cardboard box in which the video card is sold is made in the general style of the latest models of graphics adapters produced by MSI. The emphasis in the design is on the name of the Ventus series, to which the board belongs, and drawing attention to the GeForce RTX family of chips.

Traditionally for MSI, a description of the advantages of a specific video card model, photographs and specifications are located on the back of the box. The description is made purely in English.

The interior of the box is filled with a soft foam insert with the video adapter in an antistatic bag in the center. As with the previously reviewed Gaming Z and Duke series video cards, the documentation is included in a separate stylish black envelope with the MSI logo.

The usual complete set consists of: warranty notes, funny instructions in the style of a comic book with the MSI dragon, DVD with drivers and a nice bonus in the form of two stands made of thick cardboard for mugs and glasses.


During transportation, the video card terminal pads and monitor connectors are covered with protective plastic caps.

⇡#Pay

The GeForce RTX 2080 Founders Edition voltage converter includes eight phases for powering the GPU and two for GDDR6 chips. There is an upgrade compared to the 7+2 phase design in the GeForce GTX 1080 Ti, the closest representative of the Pascal family in terms of power. But the features of the RTX 2080/2080 Ti power circuit do not end there. While the GTX 1080 Ti board used a driver with two discrete switches (dual-FET) in each phase, in the new video cards NVIDIA switched to integrated DrMOS (Driver + FET) chips manufactured by On Semiconductor controlled by the uPI uP9512 PWM controller.

Unlike the old scheme, DrMOS provides high-frequency and accurate monitoring of the transistor drain voltage using the IMON signal, which means more stable power supply to the GPU. In addition, the VRM of new video cards can dynamically adjust the number of active phases in order to maintain high efficiency over the entire power consumption range.

Project Cars 2

The results in Project Cars 2 aren't as impressive as you might expect. The 2080 Ti is only 18% ahead of the 1080 TI, the 2080 beats the 1080 by 21%.

Increasing the resolution to 4K does nothing to help the 2080 Ti increase its advantage and it is less than 20% on the 1080 Ti. 2080 is 19% ahead of 1080. Perhaps the drivers are to blame.

⇡#Test stand, testing methodology

Test bench configuration
CPUIntel Core i7-5960X @ 4 GHz (100 MHz × 40), constant frequency
MotherboardASUS RAMPAGE V EXTREME
RAMCorsair Vengeance LPX, 2133 MHz, 4 × 4 GB
ROMIntel SSD 760p 1024 GB
power unitCorsair AX1200i, 1200 W
CPU cooling systemThermalright Archon
FrameCoolerMaster Test Bench V1.0
MonitorNEC EA244UHD / ASUS ROG Swift PG27UQ
operating systemWindows 10 Pro x64
Software for AMD GPUs
All video cardsAMD Radeon Software Crimson Adrenalin Edition 18.9.1 (Tesselation: Use application settings)
NVIDIA GPU software
All video cardsNVIDIA GeForce Game Ready Driver 411.51
Benchmarks: synthetic
TestAPIPermissionFull screen anti-aliasing
3DMark Fire StrikeDirectX 11 (feature level 11_0)1920 × 1080Off
3DMark Fire Strike Extreme2560 × 1440
3DMark Fire Strike Ultra3840 × 2160
3DMark Time SpyDirectX 12 (feature level 11_0)2560 × 1440
Benchmarks: games
Game (in order of release date)APISettings, testing methodFull screen anti-aliasing
1920 × 1080 / 2560 × 14403840 × 2160
GTA VDirectX 11Max. quality. Built-in benchmark MSAA 4x + FXAA + Reflection MSAA 4xOff
The Witcher 3: Wild HuntDirectX 11Max. quality. FRAPS, location Caer Morhen TAA + HairWorks AA 4x
Tom Clancy's The DivisionDirectX 12Max. quality, HFTS off Built-in benchmark SMAA 1x Ultra + TAA: SupersamplingTAA: Stabilization
DOOMVulkanMax. quality. Foundry Mission TSSAA 8TXOff
Deus Ex: Mankind DividedDirectX 12Max. quality. Built-in benchmark MSAA 4x
Battlefield 1DirectX 12Max. quality. OCAT, start of the Over the Top mission TAA
Ashes of the Singularity: EscalationVulkanMax. quality. Built-in benchmark MSAA 4x + TAA 4x
Total War: WARHAMMER II, built-in benchmarkDirectX 12Max. quality. Built-in benchmark (Battle Benchmark) MSAA 4x
Far Cry 5DirectX 11Max. quality. Built-in benchmark TAA
F1 2018DirectX 11Max. quality. Built-in benchmark TAA
Shadow of the Tomb RaiderDirectX 12Max. quality. Built-in benchmark SMAA 4x
Benchmarks: video encoding/decoding, general purpose computing
ProgramSettings
AMDNVIDIA
Blender 2.78b + Blenchmark 1.0.7
DXVA Checker 4.1.2, Decode BenchmarkH.2641920 × 1080 (High Profile, L4.1), 3840 × 2160 (High Profile, L5.1). Microsoft H264 Video Decoder
H.2651920 × 1080 (Main Profile, L4.0), 3840 × 2160 (Main Profile, L5.0), 7680 × 4320 (Main Profile, L6.0). Microsoft HEVC Video Extensions
VP91920×1080, 3840×2160, 7680×4320. Microsoft WebM MF VP8 Decoder
Ffmpeg 4.0.2, H.264 encoding1920 × 1080-c:v h264_amf -quality speed -coder cabac -level 4.1 -refs 1 -b:v 3M-c:v h264_nvenc -preset fast -coder cabac -level 4.1 -refs 1 -b:v 3M
3840 × 2160-c:v h264_amf -quality speed -coder cabac -level 5.1 -refs 1 -b:v 7.5M-c:v h264_nvenc -preset fast -coder cabac -level 5.1 -refs 1 -b:v 7.5M
Ffmpeg 4.0.2, H.265 encoding1920 × 1080-c:v hevc_amf -quality speed -level 4 -b:v 3M-c:v hevc_nvenc -preset fast -level 4 -b:v 3M
3840 × 2160-c:v hevc_amf -quality speed -level 5 -b:v 7.5M-c:v hevc_nvenc -preset fast -level 5 -b:v 7.5M
7680 × 4320-c:v hevc_nvenc -preset fast -level 6 -refs 1 -b:v 20M
LuxMark 3.1Hotel Lobby Scene (Complex Benchmark)
SiSoftware Sandra Titanium (2018) 2022.8.28.26, GPGPU Scientific AnalysisOpenCL, FP16/FP32
CompuBench 2.0Ocean Surface Simulation
N-Body Simulation 1024K

We measure the power of video cards separately from the CPU and other PC components. For this, a hard PCI Express x16 riser is used, in which the +12 V and ground lines coming from the motherboard are broken and routed to a separate six-pin power connector. The Corsair AX1200i power supply, using the Corsair LINK 4 utility, allows you to record the total current passing through the additional power connectors of the video card and the riser with a period of 1 s, and the power is calculated by multiplying the current value by the 12 V voltage value at each time.

The test load is FurMark with the most aggressive settings (resolution 3840 × 2160, MSAA 8x) and Crysis 3 (maximum graphics quality, resolution 3840 × 2160, MSAA 4x). Power measurements are performed after the video card warms up, when the GPU temperature and clock speeds stabilize. Also during the test, we record a number of other variables using MSI Afterburner software: clock speed, supply voltage and GPU temperature, cooling fan speed.

Power consumption

In the HWiNFO64 monitoring utility for sensors integrated into PC components, the value of video card consumption (GPU Power) during low load periods (office work) was about 9-32 W. In games and stress tests it reached 238 W. Taking into account the total consumption of the test PC from the outlet is just under 400 W, the recommended MSI power supply power of 650 W is indicated with a reserve for operation in configurations with HEDT-segment processors.

⇡#Test participants

The following video cards took part in performance testing:

  • AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB);
  • NVIDIA GeForce GTX 1080 (1607/10008 MHz, 8 GB);
  • NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB);
  • NVIDIA GeForce GTX 2080 Founders Edition (1515/14000 MHz, 8 GB);
  • NVIDIA GeForce RTX 2080 Ti Founders Edition (1350/14000 MHz, 11 GB).

ASUS ROG STRIX RTX 2080 8Gb OC

  • ROG-STRIX-RTX2080-8G-GAMING
  • NVIDIA TU104
  • 12 nm
  • 2 944
  • 184
  • 64
  • 46
  • 368
  • Gaming Mode 1515 MHz / 1710 MHz OC Mode: 1515 MHz / 1740 MHz
  • GDDR6
  • 8 GB
  • 14,000 MHz
  • 256 bit
  • PCIe 3.0 x16
  • 2x 8-pin
  • 2x HDMI 2.0b, 2x DisplayPort 1.4, 1x USB Type-C
  • For 2.7 slots 29.97 x 13.04 x 5.41 cm
  • 215 W
  • from 80,000 rubles
  • ⇡#Performance: 3DMark

    Judging by the prices, NVIDIA considers the GeForce RTX 2080 as a replacement for the GeForce GTX 1080 Ti, and the results of synthetic tests show that it was this video card that predetermined the configuration of the TU104 chip and its clock speeds. In terms of average scores, the RTX 2080 is only 2% ahead of the GTX 1080 Ti, but the new architecture's advantage reaches 16% in Time Spy, the only test in the 3DMark suite that uses the Direct3D 12 API. The RTX 2080's lead over the Radeon RX Vega 64 is also especially large in Time Spy (47% points). At the same time, the GeForce RTX 2080 does not encroach on the leadership position of the RTX 2080 Ti, which has a performance reserve of 25%.

    3DMark (Graphics Score)
    PermissionNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce GTX 1080 (1607/10008 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)NVIDIA GeForce RTX 2080 Ti FE (1350/14000 MHz, 11 GB)AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB)
    Fire Strike1920 × 108027 49721 80127 49234 51523 228
    Fire Strike Extreme2560 × 144013 18610 41413 34316 51710 840
    Fire Strike Ultra3840 × 21606 4085 1306 7107 9655 481
    Time Spy2560 × 144010 7627 1939 25813 3927 285
    Max.−20%+5%+26%−14%
    Avg.−24%−2%+25%−20%
    Min.−33%−14%+24%−32%

    ⇡#Performance: games (1920 × 1080, 2560 × 1440)

    In gaming benchmarks, the GeForce RTX 2080's performance is only high enough to keep up with the GeForce GTX 1080 Ti. In terms of average frame rate, the RTX 2080 is 2–6% faster than the flagship video card of the previous generation, but in rare cases (F1 2022, Shadow of the Tomb Raider) the advantage in favor of the new product reaches 11–14%. At the same time, there was not a single game in which the GTX 1080 Ti would gain an advantage that went beyond the statistical error.

    If we compare the GeForce RTX 2080 with its analogue in rank within the 10th family (GeForce GTX 1080), then the average difference in performance at relatively low screen resolutions is already 22–32%.

    Notice how the Radeon RX Vega 64 has improved over time thanks to new drivers and the transition of games to Direct3D 12. Only GTA V, The Witcher 3 (the only games for Direct3D 11 remaining in the set of benchmarks), and even Shadow of the Tomb Raider pull out GeForce GTX 1080 in a comparison that was so relevant a year ago. And yet the GeForce RTX 2080 is 25–33% faster than the top-end Vega.

    1080p and 1440p modes are not the best environment for powerful GPUs to compete, and this is especially true for the GeForce RTX 2080 Ti. On average, the flagship Turing is only 14-18% ahead of the RTX 2080 in terms of frame rate, although in games with heavy full-screen anti-aliasing modes (Deus Ex: Mankind Divided and Total War: WARHAMMER II) the difference reaches 23-36%.

    1920 × 1080
    Full screen anti-aliasingNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce GTX 1080 (1607/10008 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)NVIDIA GeForce RTX 2080 Ti FE (1350/14000 MHz, 11 GB)AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB)
    Ashes of the Singularity: EscalationMSAA 4x + TAA 4x5341536542
    Battlefield 1TAA146124144153131
    Deus Ex: Mankind DividedMSAA 4x5340536741
    DOOMTSSAA 8TX200200200200200
    F1 2018TAA160116147190123
    Far Cry 5TAA111103109111100
    GTA VMSAA 4x + FXAA + Reflection MSAA 4x9385939569
    Shadow of the Tomb RaiderSMAA 4x8363759955
    Tom Clancy's The DivisionSMAA 1x Ultra + TAA: Supersampling1078310713086
    Total War: WARHAMMER IIMSAA 4x4636475839
    The Witcher 3: Wild HuntTAA + HairWorks AA 4x1289312014980
    Max.+0%+2%+26%+0%
    Avg.−18%−2%+14%−20%
    Min.−28%−10%+0%−38%
    2560 × 1440
    Full screen anti-aliasingNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce GTX 1080 (1607/10008 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)NVIDIA GeForce RTX 2080 Ti FE (1350/14000 MHz, 11 GB)AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB)
    Ashes of the Singularity: EscalationMSAA 4x + TAA 4x4433435435
    Battlefield 1TAA12895118148104
    Deus Ex: Mankind DividedMSAA 4x3526344425
    DOOMTSSAA 8TX194152196200154
    F1 2018TAA1238911515191
    Far Cry 5TAA99799610585
    GTA VMSAA 4x + FXAA + Reflection MSAA 4x7965808851
    Shadow of the Tomb RaiderSMAA 4x5641496736
    Tom Clancy's The DivisionSMAA 1x Ultra + TAA: Supersampling7758769461
    Total War: WARHAMMER IIMSAA 4x3325334226
    The Witcher 3: Wild HuntTAA + HairWorks AA 4x96699111762
    Max.−18%+1%+27%−14%
    Avg.−24%−4%+18%−25%
    Min.−28%−13%+3%−36%

    ASUS ROG Strix RTX 2080

    The video card comes in a large box with the usual coloring. It is worth noting that the quality of printing has improved. Inside you will find a driver disk, instructions and the video card itself. No wires or adapters were found.

    The video card is large, as we were promised. It now takes up almost three slots on the motherboard, meaning that to build SLI you either need to choose your motherboard very carefully or use water cooling components. If you use only one video card, then this will not hurt you, and the video card will be well cooled.

    The top of the card is covered with the usual plastic casing, in which three fans are installed. These are new fans whose blades are looped for more reliable cooling. In general, the video card externally follows the design of its predecessors. Everything is in its place: two additional power connectors, connectors for connecting case fans, four video outputs. We have access to two HDMI, two DisplayPort and, please note, there is even USB Type-C. By the way, the back bar is not the usual chrome, and is painted matte black, it looks very stylish.

    If we disassemble the video card, we will see a painfully familiar printed circuit board, which was also used in the GTX 1080Ti. The arrangement of the elements is the same, only the power system has become more powerful: 12 phases versus 10 before.

    There are eight memory chips, each with a capacity of one gigabyte. The memory manufacturer is Micron, which is not bad.

    ⇡#Performance: games (3840 × 2160 SDR)

    The move to 2160p resolution does not change anything in the balance of power between the GeForce RTX 2080 and GeForce GTX 1080 Ti. In terms of average FPS, they differ by 3%, but there are games in which the RTX 2080 is clearly stronger - Battlefield 1 and Shadow of the Tomb Raider (remember that SoTR does not yet have the promised ray tracing), and only Ashes of the Singularity GeForce The GTX 1080 Ti holds the lead.

    The advantage of the GeForce RTX 2080 over the Radeon RX Vega 64 and GeForce GTX 1080 is 33 and 37%, respectively. We saw similar numbers in 1440p mode, which means that the RTX 2080 does not yet require a 4K-class monitor, which cannot be said about the GeForce RTX 2080 Ti. In this set of tests, the difference between the RTX 2080 and the older 20-series video card is the greatest and is 24% in average frame rate.

    3840×2160 SDR
    Full screen anti-aliasingNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce GTX 1080 (1607/10008 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)NVIDIA GeForce RTX 2080 Ti FE (1350/14000 MHz, 11 GB)AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB)
    Ashes of the Singularity: EscalationOff5443576747
    Battlefield 182567510163
    Deus Ex: Mankind Divided3828374729
    DOOM1118310913781
    F1 20187953759957
    Far Cry 55944567348
    GTA V7054718148
    Shadow of the Tomb Raider4732435932
    Tom Clancy's The DivisionTAA: Stabilization4634445735
    Total War: WARHAMMER IIOff2821283623
    The Witcher 3: Wild Hunt6446617940
    Max.−20%+4%+29%−13%
    Avg.−27%−3%+24%−25%
    Min.−33%−9%+15%−38%

    ⇡#Performance: games (3840 × 2160 HDR)

    In the world of computer games, HDR technology as applied to image output is a relatively new phenomenon, although graphical effects based on wide dynamic range have been known since at least Direct3D 9.0.
    Thanks to the fact that the game engine has complete information about the color of pixels in shader operations, it has become possible to render images with variable “exposure” - similar to how HDR photographs are taken. The goal of HDR rendering is to make the bright areas of the image truly bright, the dark areas truly dark, and still retain the detail of both, all within the contrast limits of a standard screen. In turn, screens with a wide dynamic range, which have appeared on the market in recent years, allow, relatively speaking, to demonstrate the scene as the game engine “sees” it. From a formal point of view, all that is needed for this is a sufficiently high contrast (20,000:1 at a brightness of 1000 cd/m2 or 1,800,000:1 at a brightness of 540 cd/m2) and an accurate color description with a depth of 10 bits per channel . In theory, for the GPU there should be no difference between rendering in SDR and HDR, but in practice the latter still requires additional calculations - if only because of the tone correction of the image in accordance with the characteristics of a particular screen. In addition, the bandwidth of the DisplayPort interface imposes its limitations. On 4K gaming panels, refresh rates above 98 Hz when HDR is enabled and working with 10-bit color are achieved by converting the pixel format from full RGB to YCbCr 4:2:2 - a format with color subsampling (Chroma Subsampling), which is widely used in video games. recording and transmitting digital video. Quite resource-intensive operations of tone correction and pixel format conversion are performed by NVIDIA chips of previous generations on shader ALUs, but Turing has a special fixed functionality logic that prevents performance loss when outputting HDR video.

    On the interface side, this problem is also partially solved by the DisplayPort standard version 1.4a, which includes the VESA Display Stream Compression 1.2 (DSC) data compression algorithm. Thanks to DSC, it is possible to transmit a video stream with a resolution of 7680 × 4320 and a frequency of 60 Hz in RGB format over one cable. At the same time, DSC is a lossy compression algorithm, but, according to the developers of the standard, it does not visually affect image quality. It’s just that there are no DSC-enabled displays on the consumer market yet.

    To understand how demanding HDR is in modern conditions, we used the ASUS ROG Swift PG27UQ monitor. This is a 27-inch 4K gaming monitor with an IPS matrix and a high screen refresh rate (up to 144 Hz). Thanks to quantum dot backlighting, it meets the criteria of the DCI-P3 color space and the HDR standard. In order to display a 4K image with a frequency of 120 Hz and 10-bit color on such a screen, it is necessary to convert the pixels to the YCbCr 4:2:2 format - these are the settings we used for testing.

    It turned out that tone correction and pixel format conversion are indeed far from free for GPUs without hardware acceleration of these functions. On average, the GeForce GTX 1080 and GTX 1080 Ti experienced a 9% drop in performance across the four games in our test that support HDR (even including Shadow of the Tomb Raider, the only test where HDR had no noticeable impact on performance). The GeForce RTX 2080, on the contrary, does not lose anything when HDR is activated, as does the Radeon RX Vega 64, which also has hardware acceleration of the necessary operations.

    3840×2160 HDR
    Full screen anti-aliasingNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce GTX 1080 (1607/10008 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB)
    Battlefield 1Off81496564
    F1 201879496658
    Far Cry 557375046
    Shadow of the Tomb Raider47314333
    Max.−34%−9%−19%
    Avg.−37%−14%−24%
    Min.−40%−20%−30%

    ⇡#Performance: DLSS, ray tracing

    Key parts of the Turing architecture - specialized cores for ray tracing and machine learning - are dormant in existing games.
    But now, with the help of several benchmarks, you can evaluate how well the GeForce RTX 2080 copes with abundant ray tracing and what kind of performance increase comes from image scaling using the DLSS method, which produces 2160p frames from a lower resolution using a neural network. In the Final Fantasy XV benchmark, as well as the Infiltrator demo, the GeForce RTX 2080 and GTX 1080 Ti have almost equal performance when rendering in “fair” 4K with TAA anti-aliasing. But with DLSS scaling, the new GPU gained another 36-37% of the frame rate, losing virtually nothing in image quality. Considering how many gaming projects have already announced support for DLSS, the GeForce RTX 20 series graphics cards will receive a major software upgrade that will completely change the balance of power between Turing and previous generations of GPUs.

    When it comes to ray tracing, a workload as heavy as the Reflections demo needs DLSS simply to maintain adequate frame rates. Since Reflections doesn't allow software ray tracing on shader ALUs, the GeForce RTX 2080 and RTX 2080 Ti are the only graphics cards it can run on at the moment. Here, the RTX 2080 Ti has a 27% clock advantage at 1440p with DLSS, and the 2160p mode on the RTX 2080 simply doesn't work.

    In progress

    When at rest, the video card turns off the fans, operating in passive mode.

    The capabilities of the radiator unit are sufficient to maintain the chip temperature at 40–41C on an open bench.

    Under load in Performance mode, the graphics processor warmed up to 62C. The current version of GPU-Z at the time of testing did not allow monitoring fan speed, but overall the noise level was below average for video cards. The GPU accelerated to 1980 MHz at peak, although typical operating frequencies were 30–40 MHz lower.

    When switching the firmware version to Quiet Mode, the noise level is further reduced. Fan speed decreases. In this mode, the GPU already heated up to 75C, but the performance remained virtually unchanged. The peak GPU frequency is fixed at 1965 MHz. A minimal reduction that has virtually no effect on the number of frames/sec.

    An efficient cooler with a huge radiator blown by three fans allows you to vary the operating mode of the video card. If you want to be quieter, you can safely use the Quiet Mode. The processor temperature is kept at an acceptable level and performance does not suffer.

    ⇡#Performance: video encoding/decoding

    A bug in early drivers prevented Turing processors from running the dedicated NVDEC unit at full speed, but the bug has now been partially fixed - at least for Founders Edition devices, third-party graphics cards can still process video slower than they should. The advantage of the new version of NVDEC over a similar block in the Pascal architecture is the extremely high decoding speed of HEVC, especially at 4K and 8K resolutions. The H.264 and VP9 acceleration appears to be caused by higher GPU clocks in the 20-series cards.

    Unlike decoding, recording video in H.264 and HEVC formats using the NVENC hardware encoder on the RTX 20 works without any problems. Here we see that Turing's HEVC encoding performance has nearly doubled that of the Pascal chips, to the point where the RTX 2080 and RTX 2080 Ti are capable of real-time recording of an 8K video stream at 30Hz. And the throughput at 1080p and 2160p resolutions with “dirty” encoding in one pass is so high that in practical conditions higher-quality modes with high bitrates will not be a problem.

    Cooling NVIDIA 2080: how to reduce the temperature of the video card?

    There are two working methods and one mythical one.

    First way

    is to reduce the electricity consumed by the video card. The procedure for overclocking and reducing consumption is called downvolting. This is a long process of trial and error, which requires gradually reducing the voltage on the core, video memory and testing the video card under a load in FurMark. The optimal voltage reduction step is 0.01, for example from 1.14 to 1.13. After each reduction, a test is required via FurMark. Downgrading occurs before the first driver failure. Since downvolting is a reduction in voltage, the procedure is completely harmless to the video card.

    Second way

    - This is the installation of an advanced cooling system. For example, modifications to the farm body for enhanced airflow using coolers. Low temperature inside the case with good ventilation will allow you to provide video cards with cold air immediately, without delays in heat removal.

    Mythical way -

    open the truss body to increase ventilation. Yes, this way the cards will be ventilated better, but the temperature will also be higher - hot air will need to be blown out of the room with an industrial fan.

    ⇡#Performance: Computing

    Not all general-purpose computing programs are already capable of working with the new generation of GPUs: in particular, we will have to postpone the GeForce RTX tests in the Blender package and the CompuBench CL benchmark. Only Sandra and LuxMark remain, but they clearly show how much Turing, formally aimed at graphics and consumer devices, has in common with the Volta architecture, which is optimized specifically for GP-GPUs. The GeForce RTX 2080 left the GeForce GTX 1080 Ti far behind in the LuxMark ray tracing task (remember that the latter does not use RT cores). The speed of FMA/FFT calculations in SiSoftware Sandra has also increased compared to the previous generation, however, this test no longer provides an adequate assessment of performance in real GP-GPU tasks - if only for the reason that the GeForce RTX 2080 Ti is inferior to the RTX 2080 in FP32 calculations single precision.

    Hitman

    In Hitman again at 1440p the difference is minimal, the 2080 Ti is only 8% ahead of the 1080 Ti. Let's look at 4K resolution.

    Here the advantage of 2080 Ti over 1080 Ti is 24%. That's not bad, but it hardly justifies the price difference. The 2080 is roughly on par with the 1080 Ti, 30% ahead of the 1080.

    ⇡#Clock speeds, power consumption, temperature, overclocking

    The GeForce RTX 2080 is based on a more compact GPU than the RTX 2080 Ti, and the thermal package of the older Founders Edition video cards differs by 35 W. At the same time, these two accelerators are equipped with almost identical cooling systems, so that the RTX 2080 graphics core reaches significantly higher clock speeds. Even under prolonged load, the TU104 chip is only 116 MHz away from its maximum frequency of 1995 MHz.

    It would be a sin not to try your luck in overclocking such a video card, but the automatic overclocking algorithm that NVIDIA implemented in the 20-series accelerators suggests that the frequency resource of the GPU is already almost exhausted within the standard TDP: all that the automation could do was tighten up clock frequency curve in the range below 900 MHz, which is useless for any tasks. However, the video card's BIOS allows you to increase the power reserve by 23%, and with the support of CO fans running at full speed, you can safely shift the entire curve up by 100 MHz. Under these conditions, the RTX 2080 maintains a GPU clock speed under load of 2017 MHz - close to the new limit of 2085 MHz. Stability at higher frequencies requires increased supply voltage, but with the current version of the driver, the voltage regulator in the overclocking software does not affect Turing chips in any way. But the effective RAM frequency was raised from 14 to 16 GHz, and this is the limit of RAM overclocking that the Founders Edition firmware allows.

    SettingsGPU clock frequency, MHzGPU supply voltage, VFan rotation speed, rpm (% of max.)
    Avg.Max.LimitAvg.Max.LimitAvg.
    NVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)1879189019801,0101,0181,2001977 (53%)
    NVIDIA GeForce RTX 2080 FE (1615/16000 MHz, 8 GB)+23% TDP, 100% RPM2017202520701,0431,0431,2003700 (100%)
    NVIDIA GeForce RTX 2080 Ti FE (1350/14000 MHz, 11 GB)1707174019500,9381,0371,2432087 (56%)
    NVIDIA GeForce GTX 1080 FE (1607/10008 MHz, 8 GB)1697178519110,9200,9931,2432194 (55%)
    NVIDIA GeForce GTX 1080 Ti FE (1480/11010 MHz, 11 GB)1624170919110,8860,9311,1932386 (50%)
    AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB)WattMan: Balanced1382149216300,9651,1501,2002392 (49%)

    Note: all parameters are measured in the game Crysis 3 (maximum graphics quality, 3840 × 2160, MSAA 4x) after the GPU has warmed up.

    But don’t let readers be deceived by the high frequencies and comparative ease of overclocking the GeForce RTX 2080. In terms of power consumption under load, the video card cannot be compared with the GeForce GTX 1080 and differs little from the GeForce RTX 1080 Ti or Radeon RX Vega 64. However, this is not a complaint, and a compliment to the NVIDIA engineers who created the cooling and power systems for the video card, because the TU104 contains more transistors than the GP102 and operates at higher frequencies with a higher supply voltage.

    Specifications ASUS ROG Strix RTX 2080

    • Exact model name
    • Video core
    • Technical process
    • CUDA kernels
    • Texture units (TMU)
    • ROP units
    • RT cores
    • Tensor cores
    • GPU frequencies
    • Video memory type
    • Video memory size
    • Video memory frequency
    • Video memory bus
    • Interface
    • Power connector
    • Video outputs
    • DirectX 12 support
    • G-Sync support
    • NVIDIA SLI
    • NVLink support
    • Dimensions
    • TDP
    • Approximate price

    ⇡#Performance: overclocking

    At first glance, raising the frequency by 100 MHz does not solve anything for the GPU, which was originally designed for frequencies slightly less than 2 GHz. However, in combination with an increased TDP and overclocked RAM, overclocking the TU104 GPU brought an increase of 5 to 9% in the average frame rate. In this case, the best results occur in 2160p resolution.

    1920 × 1080
    Full screen anti-aliasingNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce RTX 2080 FE (1615/16000 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)
    Ashes of the Singularity: EscalationMSAA 4x + TAA 4x535753
    Battlefield 1TAA146149144
    Deus Ex: Mankind DividedMSAA 4x535753
    DOOMTSSAA 8TX200200200
    F1 2018TAA160171147
    Far Cry 5TAA111110109
    GTA VMSAA 4x + FXAA + Reflection MSAA 4x939493
    Shadow of the Tomb RaiderSMAA 4x839075
    Tom Clancy's The DivisionSMAA 1x Ultra + TAA: Supersampling107117107
    Total War: WARHAMMER IIMSAA 4x464947
    The Witcher 3: Wild HuntTAA + HairWorks AA 4x128133120
    Max.+9%+2%
    Avg.+5%−2%
    Min.−1%−10%
    2560 × 1440
    Full screen anti-aliasingNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce RTX 2080 FE (1615/16000 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)
    Ashes of the Singularity: EscalationMSAA 4x + TAA 4x444643
    Battlefield 1TAA128138118
    Deus Ex: Mankind DividedMSAA 4x353834
    DOOMTSSAA 8TX194200196
    F1 2018TAA123133115
    Far Cry 5TAA9910396
    GTA VMSAA 4x + FXAA + Reflection MSAA 4x798380
    Shadow of the Tomb RaiderSMAA 4x566149
    Tom Clancy's The DivisionSMAA 1x Ultra + TAA: Supersampling778476
    Total War: WARHAMMER IIMSAA 4x333533
    The Witcher 3: Wild HuntTAA + HairWorks AA 4x9610391
    Max.+9%+1%
    Avg.+7%−4%
    Min.+3%−13%
    3840 × 2160
    Full screen anti-aliasingNVIDIA GeForce RTX 2080 FE (1515/14000 MHz, 8 GB)NVIDIA GeForce RTX 2080 FE (1615/16000 MHz, 8 GB)NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB)
    Ashes of the Singularity: EscalationOff546057
    Battlefield 1828975
    Deus Ex: Mankind Divided384137
    DOOM111121109
    F1 2018798675
    Far Cry 5596456
    GTA V707471
    Shadow of the Tomb Raider475243
    Tom Clancy's The DivisionTAA: Stabilization465144
    Total War: WARHAMMER IIOff283028
    The Witcher 3: Wild Hunt647061
    Max.+11%+4%
    Avg.+9%−3%
    Min.+6%−9%

    conclusions

    Looking at the test results of the GeForce RTX 2080 and RTX 2080 Ti, it is much easier to talk about the second video card. From a technical point of view, NVIDIA has achieved everything that could be expected from the flagship 20-series accelerator, provided that the transition from the 16 nm process to the next technological norm is not yet complete, and the 12 nm FFN node is just an intermediate stop. As for the unprecedented cost of the RTX 2080 Ti, in the absence of real analogues even for the GeForce GTX 1080 Ti from its main competitor, NVIDIA has every right to demand that kind of money for a device with colossal computing power for modern games and unique capabilities for the coming generation of projects.

    But the GeForce RTX 2080 cannot be approached with the same line. Although the second-ranking GPU of the Turing family provided approximately the same performance increase (25–37%) compared to the GeForce GTX 1080 as the RTX 2080 Ti compared to the flagship 10-series, this video card is not without rivals in the form of many versions of the GeForce GTX 1080 Ti. The RTX 2080 and GTX 1080 Ti are virtually equal in terms of gaming performance - from a technical point of view, this is again a triumph of the Turing architecture, which is able to do the same work using a smaller set of computing units, while simultaneously providing a gateway to the future of computer games associated with ray tracing and machine learning.

    On the other hand, the recommended price of $699 means that NVIDIA this time does not offer more FPS for the same money, as happened in previous moments of the generation change. Instead, the gift of progress was only new opportunities - tempting, but still far from being realized.

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